Quarry: Difference between revisions
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The way I think of it, contributing edits to OpenStreetMap and to Google Maps rsuelt in different returns for the user.With OpenStreetMap, the complete underlying dataset is available for download and use in software and GIS projects.With Google Map Maker, the data is available in more limited forms through the cartography at maps.google.com and through the Google Maps API. Edits contributed with Google Map Maker become available to many users, including the users of the transit trip planner. Currently, transit trip planning is not available on a broad scale with OpenStreetMap. | |||
==Uses in Conversion== | ==Uses in Conversion== | ||
The Quarry is instrumental if you would like to create a system that converts blocks into items, and back again, without player intervention. Under this system, blocks that you would like to place into pipes are pushed into the quarry area at a high level, so that the quarry will constantly mine these blocks and place them into [[Pipes]]. | The Quarry is instrumental if you would like to create a system that converts blocks into items, and back again, without player intervention. Under this system, blocks that you would like to place into pipes are pushed into the quarry area at a high level, so that the quarry will constantly mine these blocks and place them into [[Pipes]]. |
Revision as of 04:41, 1 July 2012
The Quarry will excavate a 9x9 or an area specified with landmarks. It will continue mining down until it reaches bedrock or lava. There is the option to adjust the size of the quarry using landmarks. The Quarry must be powered by a redstone clock (1,7,3.x) or by one or more engines (2.x). On starting, the Quarry will start building its frame and clear the area within it. Note that, while building the frame and clearing the area, Steam Engines seem to overheat much more easily. A configuration of 3 Engines in a row will overheat until explosion during this process, while, once the regular mining starts, this configuration will only have the engine closest to the quarry flash green every second or so. Any blocks it replaces or clears are simply dropped (blocks are not dropped in 2.2.2). Once the frame is complete, it will spawn a crane-like structure that will begin to mine the area one block at a time. These blocks will "pop out" from the Quarry, unless a pipe is attached to take the items. There is no need for a wood pipe to fetch the items, the Quarry will place the items into a connected stone, cobblestone, gold pipe, iron pipe or diamond pipe on its own. If the quarry encounters lava while digging, the rest of the blocks under the lava will not be mined. If the lava is turned to obsidian or cobblestone, the quarry will return to mining those blocks again, ensuring the entire area is dug out. If the quarry has finished all it can (all the bottom of the quarry is bedrock or lava) then it will need to be replaced before it will mine again. ( In SSP, if you have removed the lava after it has finished and gets "stuck", you can simply save and rejoin your game, and the quarries will work again. )
RecipeThe recipe requires:
The way I think of it, contributing edits to OpenStreetMap and to Google Maps rsuelt in different returns for the user.With OpenStreetMap, the complete underlying dataset is available for download and use in software and GIS projects.With Google Map Maker, the data is available in more limited forms through the cartography at maps.google.com and through the Google Maps API. Edits contributed with Google Map Maker become available to many users, including the users of the transit trip planner. Currently, transit trip planning is not available on a broad scale with OpenStreetMap. Uses in ConversionThe Quarry is instrumental if you would like to create a system that converts blocks into items, and back again, without player intervention. Under this system, blocks that you would like to place into pipes are pushed into the quarry area at a high level, so that the quarry will constantly mine these blocks and place them into Pipes. If the quarry is close to finishing, or you are in danger of stopping the quarry, place a Builder on top of the Quarry and put sand or gravel in it. The sand will be built and it will fall into the Quarry. The Quarry will mine the sand or gravel, which can be piped, through a filter, back to the Builder. This will ensure that the Quarry will never stop working. |
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