Nuclear Energy Tutorial: Difference between revisions

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Nuclear energy will yield you tonnes of energy as a reward, if you are competent enough. If not, you may just leave a giant crater in your home.
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=== Step 1: Finding [[Uranium Ore]] ===
 
[[File:Uranium_Ore.png|thumb|Uranium Ore]]
 
There is no easy way to find [[Uranium Ore]]. It appears randomly in '''very''' small veins between layers 0-64. It also appears rarely in the walls of caverns. It must be mined with an Iron or better Pickaxe, and will drop 1 [[Uranium]] for every ore that is successfully mined.
 
=== Step 2: Building Your First Reactor ===
 
[[File:Nuclear_Reactor_ig.png|thumb|A Nuclear Reactor]]
 
A [[Nuclear Reactor]] is expensive to build, relying on hard-to-obtain elements like [[Glowstone]] and energy-intensive materials like [[Advanced Alloy|Advanced Alloy Plates]]. Don't expect to build one in your first week.
{{Grid/Crafting Table
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy
|Output=Nuclear Reactor
}}
 
=== Step 3: Finding Your 3-Mile Island ===
 
Siting your [[Nuclear Reactor]] is crucial! While it can be removed using a [[Wrench]], the possibility of destroying your precious machine in the process makes this a risky proposition, use an [[Electric Wrench]] in lossless mode to ensure that you get your reactor back (Hold "M" and right-click). Ideally you'll have a lake or ocean nearby.
 
=== Step 4: Heavy Water ===
 
In SMP environments, you may wish to site your reactor somewhere more... secluded. Building a Reactor Containment Vessel will be essential. Nothing less than [[Reinforced Stone]] should be used in the construction. Using buckets to place water as you build should allow you to create the necessary cube of water surrounding your Reactor. Use a [[Reinforced Stone Door]] for access. Ensure that there is sufficient blast shielding to minimize destruction of property in the case of an "accident"!
 
=== Step 5: The Green Glow ===
 
Ok, so now you've got a Reactor suspended in water, with or without cables attached. You've got at least one piece of [[Uranium Ore]]. Congratulations, <strike>world domination</strike>, your nuclear future awaits!
 
=== Step 6: Cells of Plenty ===
 
But, you can't just use raw uranium, you have to [[Compressor|Compress]] it into shiny new [[Refined Uranium|Refined Uranium Ingots]], then shove those ingots into an [[Empty Cell]] to make a [[Uranium Cell]]! These are the only source of power generation in a Reactor. <br>Now process the rest of your [[Uranium Ore]] into [[Uranium Cell]](s).<br><small>Never mix fuel ingots with gunpowder in an attempt to make a nuke!</small>
 
{{Grid/Machine
|Type=Compressor
|Top=Uranium
|Bottom=RE Battery (Charged)
|Output=Refined Uranium
}}
 
=== Step 7: The Soothing Hum of Power ===
 
So, here is the point of the Nuclear Reactor. By placing 1 more [[Uranium Cell]] into the Reactor and surrounding it with [[Coolant Cell]]s. Each Cell will provide a staggering '''TWO MILLION [[EU]]''' of Energy, and your Reactor outputs '''10 [[EU]]/t.''' That's equivalent to a coal-burning [[Generator]], but the uranium lasts so much longer than coal!
 
=== Summary ===
 
If the proper precautions are taken, a Nuclear explosion can be mostly contained and the damage sustained minimal. In the wrong situation though, a Nuclear disaster can leave you with a pretty impressive hole in the ground where your prized workshop used to be. '''Always''' ensure your reactor has '''at least''' 1 square of water surrounding it in every possible direction, and screen it with [[Reinforced Stone]] for maximum protection.
 
=== Optional Step ===
[[Nuclear reactor]]s are very valuable and without a doubt have a decent learning curve.
 
A complete breakdown of how each reactor component works is available on the IC2 forum [http://forum.industrial-craft.net/index.php?page=Thread&threadID=446 Here]
 
[[Category:Tutorial]]
 
==Advanced Engineering==
 
Nuclear reactor setups are organized by Mark, then efficiency.
 
To understand the advanced mechanics visit the Industrial Craft Forums for this [http://forum.industrial-craft.net/index.php?page=Thread&threadID=446 thread].
 
==Mark definitions==
 
*Mark I: Can be run repeatedly indefinitely (The -O means it requires external cooling, -I does not)
*Mark II: Can be run repeatedly for a limited number of times before requiring cooldowns (-# are the number of cycles it can complete)
*Mark III: Cannot complete a cycle (but can go longer than 10% of a cycle) before requiring a cooldown period.
*Mark IV: Same as Mark III, except some components will need replacing before the next cycle continues.
*Mark V: Cannot run 10% of one cycle before requiring a cooldown period
 
==Efficiency Definitions==
 
*EE: Each U-Cell power-ticks exactly once per time-tick.
*ED: The average U-Cell power-ticks between 1 and 2 times per time-tick.
*EC: The average U-Cell power-ticks between 2 and 3 times per time-tick.
*EB: The average U-Cell power-ticks between 3 and 4 times per time-tick.
*EA: The average U-Cell power-ticks more than 4 times per time-tick.
 
==Example Setups==
 
[[Category:Industrial Craft]]
[[Category:Tutorial]]

Revision as of 12:31, 15 October 2012

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