RedPower:Wiring: Difference between revisions

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Wiring is done with many variations of [[Red Alloy Wire]]
    Are blutricity wires going to carry miutlple voltages, ala Industrial Craft, or carry any amount any distance, ala the Wires mod in Garry's Mod?Personally, instead of Industrial Craft doing a very computationally intensive graph search every tick, they should have calculated a table upon every node change about a connection graph, that would fix their  infinite loop' cycles that can occur and reduce cpu usage to about nill, memory would be helped as well as each tile would not need to carry state then either.The Wires in GMod approach is very simple and very light computationally, while being quite flexible, although I think IC went with the less flexible approach to enhance gameplay instead of enhancing creativity, often gameplay is more important.Or have you come up with a new style?  Will there be varying  voltages' (ala IC, still split on this issue, you would think even their low-end machines would have transformers and so forth to prevent such overloads )?  Etc Although perhaps it might be interesting to just wait and see how you evolve it.

Revision as of 02:48, 25 August 2012

   Are blutricity wires going to carry miutlple voltages, ala Industrial Craft, or carry any amount any distance, ala the Wires mod in Garry's Mod?Personally, instead of Industrial Craft doing a very computationally intensive graph search every tick, they should have calculated a table upon every node change about a connection graph, that would fix their  infinite loop' cycles that can occur and reduce cpu usage to about nill, memory would be helped as well as each tile would not need to carry state then either.The Wires in GMod approach is very simple and very light computationally, while being quite flexible, although I think IC went with the less flexible approach to enhance gameplay instead of enhancing creativity, often gameplay is more important.Or have you come up with a new style?  Will there be varying  voltages' (ala IC, still split on this issue, you would think even their low-end machines would have transformers and so forth to prevent such overloads )?  Etc Although perhaps it might be interesting to just wait and see how you evolve it.
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