A machine that will produce a liquid called "BioFuel" from various biological items including saplings and seeds for example.
There are a total of 10 slots, 9 for the inventory queue, and 1 for the processing queue. Items are quickly turned in to fuel (about 2 items per tick). There are 3 information bars in this machine: A tank for processed BioFuel, an efficiency gauge (appears to be at 80/1440 when running), and a buffer bar that is most likely the 'currently processing into fuel-bar.'
The efficiency depends on how many different items the reactor converts to Biofuel at the same time (as more items are more efficient). This appears to be non linear i.e. adding the 3rd item type provides a bigger increase than adding the 2nd, the 4th more than the 3rd etc.
Liquid pipes or placing the BioFuel Generator next to the Reactor will transport the liquid. It can be stored in tanks for later use as well.
This liquid can be sent to a Biofuel Generator which burns the fuel into BC energy.
Note - not all items that appear logical will work in the bio reactor. For example Carrot, Potato, Saplings and Seeds Will work but Wheat and Apples Won't
Do you need a wiki for your Minecraft mod/gaming wiki? We'll host it for free! Contact us.