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You do not know my quarry^^.Well also it was just an exlmpae were I had some issues with pipes that annoyed me and where I hat do search a workaround.Actually the dirt comes from 3 quarries and one of them is larger then I could view^^. I was trying if I get chunk loading issues if I build a large quarry, but 100 100 Blocks (which means about 40k Dirt) not seems do be the limit. Actually the quarry needed some time to even reach a stone layer *g* (it harvest over 4 stacks of different flowers and lots of wood).So I guess this would fill some chests (EqEx-Alchemical-Chest can handle 102 64 cobblestone/dirt etc., not even enough for one single layer), I already build a lava-pool to dump most of the cobblestone (first I used ExEq to convert it into diamond-blocks, but after I got a chest full of those it seemed senseless).It was just a situation used as an exlmpae. Actually there is also the exlmpae were you need buildcraft-pipes. For pumping lots of cobblestone into lava they are the best.Actually the buffer has it's uses if you feed something to craft. RP can pull two things out of a chest. Say you want to produce TNT, then RP lets you pull sand and gunpowder out of one buffer. Normally you would need two chests because if you use one (with advanced wooden pipes you could pull gunpowder and sand out of one chest) it might be filled with either gunpowder or sand.RP just saves space in some situations and behave more intelligent. Basicly both transport-systems are the same and until batteries you had some problems using the RP-ones because you only had solar-panels to produce bluetricity, which you need for the sorter. So actually building with tubes gives good results but is more costly. You normally save a lot of place, but for the best results you need bluetricity, while BC just needs a cheap redstone-engine.So the most effective way is to use both. First I found that the tubes were just a rip-off of BCs pipes, but they are quite more. It is like have more then one tier of technology, were buildcraft mainly is tier1 transportation and RP offers tier2. And thats really interesting because RP tubes aren't useless, but do not replace pipes. That is a good exlmpae how to things which mainly do the same thing could coexist. It most likely will be the same to RedBus and AlbOS. Still most people uses there classic preference. Many people that used RP for redpower and first get into the whole automation thing with RP tubes will use RP-tubes for everything they do. On the other hand the classic BC-user won't put his pipes away. So it does not matter to me, I tried to be neutral and tried both transportsystems out. So actually I use something I call pupes because it is a combination of pipes and tubes and for me this is the perfect solution. With tons of chests and stupid things floating around I simulate the use of IC (thats funny because I have to put signs down, so that I know what chest represents which IC-Machine).So basically you have two transport-systems which are fortunatly easy to connect and both offer different pros and cons.
    Better than Wolves has the opposite to that (transparent when retdosne-unpowered, and a light block when retdosne-powered). I'd go with something more different and ambitious: a block that will be transparent when any of the panels get retdosne current, or stay opaque with the same texture that the blocks around it (like the checkpoints from the Portal Gun mod) when unpowered. This way you can have a, for example, 9 9  window  that would only require to give/take power to one of the blocks in the frame  to change the state. Combined with a light sensor block (or a mob/player/whatever detector) it can make wonderfull stuff (like the big window that gets opaque at night, but turns transparent at day, which can be combined with the RP light blocks to get a room that will use natural light during daytime, and  electrical  light during nighttime without giving away light outside, for example).

Revision as of 03:26, 1 July 2012

   Better than Wolves has the opposite to that (transparent when retdosne-unpowered, and a light block when retdosne-powered). I'd go with something more different and ambitious: a block that will be transparent when any of the panels get retdosne current, or stay opaque with the same texture that the blocks around it (like the checkpoints from the Portal Gun mod) when unpowered. This way you can have a, for example, 9 9  window  that would only require to give/take power to one of the blocks in the  frame  to change the state. Combined with a light sensor block (or a mob/player/whatever detector) it can make wonderfull stuff (like the big window that gets opaque at night, but turns transparent at day, which can be combined with the RP light blocks to get a room that will use natural light during daytime, and  electrical  light during nighttime  without giving away light outside, for example).
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