Nuclear Energy Tutorial: Difference between revisions

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=== Step 3: Finding Your 3-Mile Island ===
=== Step 3: Finding Your 3-Mile Island ===


Siting your [[Nuclear Reactor]] is crucial! While it can be removed using a [[Wrench]], the possibility of destroying your precious machine in the process makes this a risky proposition, use an [[Electric Wrench]] in lossless mode to ensure that you get your reactor back (Hold "M" and right-click). Ideally you'll have a lake or ocean nearby.or you beautiful house
 
 
 
 
 
 
Siting your [[Nuclear Reactor]] is crucial While it can be removed using a [[Wrench]] the possibility of destroying your precious machine in the process makes this a risky proposition use an [[Electric Wrench]] in lossless mode to ensure that you get your reactor back (Hold "M" and right-click)Ideally you'll have a lake or ocean nearby


=== Step 4: Heavy Water ===
=== Step 4: Heavy Water ===

Revision as of 22:11, 12 September 2012

First you cum on a plate. Then you slurp it down. Then you barf it in a cup. Then you shove it up your ass.

Step 3: Finding Your 3-Mile Island

Siting your Nuclear Reactor is crucial While it can be removed using a Wrench the possibility of destroying your precious machine in the process makes this a risky proposition use an Electric Wrench in lossless mode to ensure that you get your reactor back (Hold "M" and right-click)Ideally you'll have a lake or ocean nearby

Step 4: Heavy Water

In SMP environments, you may wish to site your reactor somewhere more... secluded. Building a Reactor Containment Vessel will be essential. Nothing less than Reinforced Stone should be used in the construction. Using buckets to place water as you build should allow you to create the necessary cube of water surrounding your Reactor. Use a Reinforced Stone Door for access. Ensure that there is sufficient blast shielding to minimize destruction of property in the case of an "accident"!

Step 7: The Soothing Hum of Power

So, here is the point of the Nuclear Reactor. By placing 1 more Uranium Cell into the Reactor and surrounding it with Coolant Cells. Each Cell will provide 2 million EU, but at a very slow rate of 10 EU/t - not nearly enough for even a few basic machines.

Summary

If the proper precautions are taken, a Nuclear explosion should never happen. In the wrong situation though, a Nuclear disaster can leave you with a pretty impressive hole in the ground where your prized workshop used to be. Always use Reinforced Stone for your reactor walls for maximum protection.

Advanced Engineering

Nuclear reactor setups are organized by Mark, then efficiency.

To understand the advanced mechanics visit the Industrial Craft Forums for this thread.

Mark definitions

  • Mark I: Can be run repeatedly indefinitely (The -O means it requires external cooling, -I does not)
  • Mark II: Can be run repeatedly for a limited number of times before requiring cooldowns (-# are the number of cycles it can complete)
  • Mark III: Cannot complete a cycle (but can go longer than 10% of a cycle) before requiring a cooldown period.
  • Mark IV: Same as Mark III, except some components will need replacing before the next cycle continues.
  • Mark V: Cannot run 10% of one cycle before requiring a cooldown period

Efficiency Definitions

  • EE: Each U-Cell power-ticks exactly once per time-tick.
  • ED: The average U-Cell power-ticks between 1 and 2 times per time-tick.
  • EC: The average U-Cell power-ticks between 2 and 3 times per time-tick.
  • EB: The average U-Cell power-ticks between 3 and 4 times per time-tick.
  • EA: The average U-Cell power-ticks more than 4 times per time-tick.

Example Setups

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