Like all storage units its output face is marked by a special texture, a small orange dot, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Wrench onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the BatBox while pointing at its output face will dismantle it.
Applying a Redstone signal to the BatBox will make it stop emitting power from the output face if the redstone behaviour option is set to do not output energy.
The BatBox can charge most energy storage devices. It is also very useful to implement BatBoxes to store power from Generators and also as a method of extending the reach of your Cables. A typical starter setup of Industrial devices involves a natural generator (such as a Windmill or Solar Panel) feeding into a BatBox with a row of Copper Cable along the front of the BatBox which feeds into any side of your Macerator, Electric Furnace, etc (in essence, a T-shaped network). Note that the BatBox resets the cable length energy loss calculations, so they work well to extend your power network; using up to four insulated copper cable segements from the Generator to the BatBox and up to four segments away from your BatBox to all your devices without losing any energy. Likewise, they can very easily be daisy chained to extend your storage capabilities.
When a Batbox is right clicked with an Energy Sensor Kit, it will give you an Energy Sensor Location Card, which can be used in the Industrial Information Panel to get constant info about that specific Batbox.
|Raw Materials Needed|
|2||Copper||3 to complete Copper Cable Crafting|
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