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- | mod = ''Nuclear Control'' ...checking of the temperature of a [[Nuclear Reactor]]. Right-clicking on a Nuclear Reactor while holding the Thermometer will show the temperature of the Reac985 bytes (119 words) - 20:39, 22 November 2012
- | mod = ''Nuclear Control'' ...Digital Thermometer]] is a part of the [[:Category:Nuclear Control|Nuclear Control]] mod.1 KB (162 words) - 20:39, 22 November 2012
- | type = Nuclear Control [[Category:Nuclear Control]]698 bytes (80 words) - 20:39, 22 November 2012
- |mod = Nuclear Control ...[[Nuclear Reactor]]. It is part of the [[:Category:Nuclear Control|Nuclear Control Mod]].3 KB (407 words) - 20:39, 22 November 2012
- | mod = ''Nuclear Control'' ...[Reactor Sensor Location Card]]. This is very useful in controlling your [[Nuclear Reactor]]. Use it on reactor (right click) to mount a sensor and receive a2 KB (247 words) - 06:11, 4 July 2015
- ...s), so is therefore a key item for the [[:Category:Nuclear Control|Nuclear Control]] mod. It is also used as a crafting material in all, or most, blocks/items [[Category:Nuclear Control]]2 KB (313 words) - 20:39, 22 November 2012
- ...Card''' cannot be crafted. It is an item obtained by right clicking on a [[Nuclear Reactor]] or on a [[Reactor Chamber]] with a [[Remote Sensor Kit]]. The car [[Category:Nuclear Control]]1 KB (144 words) - 20:39, 22 November 2012
- ...on of the [[Thermal Monitor]]. It is used to monitor the heat level of a [[Nuclear Reactor]] from a distance; it does not require a direct physical connection ...f the given temperature is reached, making it a very good way to control a Nuclear Reactor temperature.2 KB (342 words) - 20:39, 22 November 2012
- .... A [[Remote Sensor Kit]] must be used on the device (EU Storage device or Nuclear Reactor) that you wish to monitor. [[Category:Nuclear Control]]2 KB (272 words) - 20:39, 22 November 2012
- The Howler Alarm works well for telling you when your nuclear reactor is overheating (with a heat sensor) instead of building the more ex [[Category:Nuclear Control]]2 KB (252 words) - 20:39, 22 November 2012
- [[Category:Nuclear Control]]1 KB (127 words) - 20:39, 22 November 2012
- [[Category:Nuclear Control]]1 KB (167 words) - 01:23, 3 July 2015
- ...te when the [[File:Industrial_alarm.png|thumb|280px|Industrial Alarm GUI.]]Nuclear reactor in your basement begins to slightly melt down. The upgraded Industr [[Category:Nuclear Control]]1 KB (190 words) - 20:39, 22 November 2012
- ...xt thing is the CPU. RP will have one and IC2 also (mainly to control your Nuclear-Reactors^^). The question is, are they behaving like Apple and Microsoft or2 KB (354 words) - 09:32, 29 June 2012
- ...ly powerful Energy Collectors from one mod to power the Extremely powerful Nuclear Reactor from a different mod is somehow wrong, check out this [[Tutorial / ...t.wikia.com/wiki/Watch_of_Flowing_Time Watch of Flowing Time ]when using a nuclear reactor, It can stop the redstone AND the cooling system from working, then14 KB (2,360 words) - 20:39, 22 November 2012
- ...try the [http://thetekkit.wikia.com/wiki/Nuclear_Reactor/Advanced_Layouts Nuclear Reactor - Advanced Layouts] page. The Nuclear Reactor and its 6 added chambers act as a single big block. When a chunk bo27 KB (4,520 words) - 04:25, 4 July 2015